Vegetation for World of Tanks

Game-ready vegetation assets created for World of Tanks — high/low poly models with PBR textures, built in SpeedTree.

SpeedTree Photoshop 3ds Max ZBrush
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Overview

A set of vegetation assets created for World of Tanks as part of a graphics update. Each plant was built as a game-ready asset with full high-poly to low-poly workflow and PBR textures.

Process

Models were created in SpeedTree (versions 4 and 6), with high-poly sculpting in ZBrush and base meshes in 3ds Max. Textures were hand-painted and adjusted in Photoshop, with tint and colorize variations to support reuse across different biomes and map regions.

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