Mobile levels
Solo artist on a Unity mobile game — set dressing, matte painting backgrounds, lighting, water, and VFX setup across multiple levels.
Unity Photoshop 3ds Max
Overview
Professional work as the sole artist on a mobile game built in Unity. Responsible for everything visual across multiple game levels — from environment composition to final polish.
Process
The work covered set dressing, matte painting backgrounds, lighting setup, water effects, and VFX configuration. Props were modeled in 3ds Max, with Photoshop handling texture work and the matte painting backgrounds that extended each level’s visual depth beyond the playable space.