Set dressing study - Plants workshop
A cozy greenhouse interior built in Unreal Engine — herb shelves, potting stations, questionable bonsai, and lush Megascans vegetation.
Overview
A greenhouse interior designed as a workspace for a plant lover — glass walls and a roof added between a house wall and a garden fence. This isn’t their main growing space (there’s a proper garden and another greenhouse for that), but rather a cozy workshop for potting, drying herbs, and tinkering with soil mixes. Virtual gardening is one of my hobbies.
Details
Every corner of the space tells a small story: shelves of edible herbs with a cutting table for drying, a station for mixing soils and fertilizers, seedling trays for young plants, a herbarium sorting area, a corner dedicated to bonsai (though judging by the results, it hasn’t gone particularly well), pots of favorite wild grasses, a small fern collection, and one enormous ivy taking over its shelf. The space under the tables is pure organized chaos — storage, pots, and the kind of mess that accumulates in any real workshop.
Process
Built in Unreal Engine as an interior set dressing exercise. The vegetation is primarily Megascans — high-quality plants without the production time of making them from scratch. The focus was on environmental storytelling through prop placement and the lived-in details that make a space feel believable.