Fern diorama
A small fern diorama built in SpeedTree from Megascans atlases, rendered in Unreal Engine.
SpeedTree Unreal Engine Megascans Photoshop
Overview
A compact vegetation diorama focused entirely on ferns — a study in building convincing natural ground cover from atlas textures.
Process
The fern models were created in SpeedTree using Megascans atlas textures as the base. Each frond variant was built to tile and layer naturally when scattered across terrain. The final scene was composed and lit in Unreal Engine, with Photoshop used for texture adjustments.