De-Livery - Ludum Dare 53

A pixel art tower defense game about a liver, made in 48 hours for Ludum Dare 53. Responsible for all visuals — sprites, backgrounds, and UI.

Photoshop GameJam
De-Livery - Ludum Dare 53 — image 1
De-Livery - Ludum Dare 53 — image 2
De-Livery - Ludum Dare 53 — image 3
De-Livery - Ludum Dare 53 — image 4
De-Livery - Ludum Dare 53 — image 5

Overview

A tower defense game with a twist — the theme was “Delivery,” so naturally we made a game about a liver. Built with a team of three: programmer, game designer, and myself as the sole artist.

Process

I handled all visual production — sketches, backgrounds, character sprites, UI elements, and everything on screen. Pixel art felt like the right call for the jam timeline, and honestly it’s a welcome change of pace after spending weeks on 4K PBR grass textures. The font choice was inspired by Broforce.

Play on Ludum Dare

View on ArtStation